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Category: Design Thinking
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Navigating the UX Landscape: Pitfalls to Avoid
Building User Experiences That Leave a Lasting Impression When it comes to web and app design, the terms UX (User Experience) and UI (User Interface) often get tossed around interchangeably. But let’s clear the air: UX is the soul beneath the surface, the intricate dance between the user and the interface. It’s a realm of…
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Key differences between a UX Designer, a Visual Designer, and a Digital Product Designer
Primary Focus: Digital UX Designer: Focuses on designing the overall user experience, including usability, accessibility, and user flows. Digital Visual Designer: Concentrates on the aesthetics and visual elements of a digital product, such as layout, color schemes, and typography. Digital Product Designer: Integrates both UX and Visual design while also considering the overall product strategy,…
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Maximizing MVP Success: A Comprehensive Guide
In the world of startups and entrepreneurship, the term MVP, or Minimum Viable Product, has become a cornerstone concept. It represents the initial version of a product designed to glean crucial insights from early users with minimal effort. This guide delves deeper into the intricacies of MVP development, its objectives, and essential hacks for its…
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Unleashing the Potential of Scrum in Agile Development: A Comprehensive Guide
Lean Startup is a methodology for building products through hypotesis driven experimentation, iterative product releases and validate learning.
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MVP
In the build face the goal is to produce a minimum viable product. The MVP could be defined as the minimum set of functionalities that needs an entrepreneur to learn from his clients, specifically in those who are interested in his product (it means those who suffer they need, and the product is being designed…
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Human centered design
Too many executive focus on ideas, but to generate powerful and effective solutions, they ought to instead focus on behaviors and culture – fostering team and ask questions, experiments refine and collaborate. “Creative difference more innovative and adaptive culture” 1.- Psychopathology of every day things. Affordances is about physical objects interactions. AFFORDANCES Has created confusing…
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Steps for user’s interviews
1.- define a direction: Describe and classify the user. Write your goals. Create a a script for recruitment. 2.- Prepare: Write the questions Align with the goals. Create a guideline document. Recruit the interviewees. 3.- Discover: Do the interview in pairs (avoid to do it alone). Alter and modify your guidelines on base of…
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Product Design Process
Communication and collaboration are key Tri or dual track product development “The act of designing your work flow as a team is hugely beneficial. It gives everyone a chance to have their say and a whole team is bought in into the outcome” 1.- UNDERSTAND Goal: Define and frame the problem. Align with business strategy.…
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Why to fail?
People think that all is necessary is to determine the requirements, then built to those requirements. Test, they believe, are only necessary to ensure that the requirements are met. This lead to so many unusable systems. Deliberate test and modification make things better. Failures are to be encourage! they should be thought of learning experiences.…